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rougemegaNT
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PostSubject: Re: battle network   Thu Sep 18, 2008 5:50 pm

yes very
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bollen.exe
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Weapon(s) of Choice: Long Sword, Vulcan Buster, Grave cannon

PostSubject: Re: battle network   Thu Sep 18, 2008 6:53 pm

well most of the chips on on all system anyway (game wise) but i'm using a progress PET so i can use old chips Wink
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Dragonman.EXE
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Character Name: Dragonman.EXE
Character Age: A few years older than Protoman
Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns

PostSubject: Re: battle network   Thu Sep 18, 2008 7:11 pm

Nifty......

EDIT:
As I said earlier, what should the prize be for finishing an RP? A Program advance maybe?

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bollen.exe
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Character Age: 18
Weapon(s) of Choice: Long Sword, Vulcan Buster, Grave cannon

PostSubject: Re: battle network   Thu Sep 18, 2008 8:05 pm

Dragonman.EXE wrote:
Nifty......

EDIT:
As I said earlier, what should the prize be for finishing an RP? A Program advance maybe?
nah, coz they'd need the chips for it, maybe we could add a navi customizing program system like they have in the games, for each RP we make a list of possible navi cust program abilties the RP boss may have then each person selects which program they want? like say air shoes hp + 50, buster attack + 1, buster charge + 1 etc

EDIT: back to battle chips, if u want a navi chip like say searchman (will be one of my new chips) instead of being a mega they can be astandard but instead on using the navi, u just use a weaker form of their attack instead, like instead of search man you'd just use a weaker scope gun instead
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Dragonman.EXE
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Number of posts: 980
Age: 19
Location: Georgia
Registration date: 2008-02-11

Character sheet
Character Name: Dragonman.EXE
Character Age: A few years older than Protoman
Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns

PostSubject: Re: battle network   Thu Sep 18, 2008 10:15 pm

Nice ideas. If someone will second those, I will post the announcement with that info. And also, someone make a list of all the available programs. I'll post that in the announcement and then I'll put a link to the announcement in the Battle Network section.

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bollen.exe
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Character Age: 18
Weapon(s) of Choice: Long Sword, Vulcan Buster, Grave cannon

PostSubject: Re: battle network   Fri Sep 19, 2008 7:09 am

AirShoes - floats over gaps in the floor if too big to jump over
GigaFolder - allows an extra giga chip tobe used in a row (for RP)
JungleLand - attracts wood viruses
KawarimiMagic - one auto antidamage per fight with having to use the battlechip anti damage
MegaFolder - same as giga folder but with mega chips instead
OilBody - attracts fire viruses
Reflect - gives you one Guard effect per fight(same way the chip would)
ShinobiDash - will find out what it does
SuperArmor - reduces damage from attacks, will take damage from weak attacks but will not disrupt the navi
UnderShirt - regardles of the power of attack navi will with 1 hp
AttackMAX - obvious
BugStopper - stops bugs occuring in the navi
ChargeMAX - obvious
Float Shoes - like air shoes but wont break a cracked part of the floor
FolderBack1 - regenerates your chips once per fight
RapidMAX - obvious
RushSupport - rush the dog will help you (don't now how yet)
SelfRecovery - slowly recover if not in battle
Shield - obvious, once per fight

only listed the ones that i know what they do
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Dragonman.EXE
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Number of posts: 980
Age: 19
Location: Georgia
Registration date: 2008-02-11

Character sheet
Character Name: Dragonman.EXE
Character Age: A few years older than Protoman
Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns

PostSubject: Re: battle network   Fri Sep 19, 2008 11:24 am

Thanks. I have another suggestion. At the end of 2 RPs, you can either get 2 programs (1 per RP) or save up and get a new style for you navi. Of course, you make it up, but don't make it some ultimate style like Aqua custom or Bug style. Make it something simple. After you have 5 styles, I say you can get an ultimate style (i.e., something INSANELY powerful). What do y'all think?

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bollen.exe
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Character Name: Bollen.exe
Character Age: 18
Weapon(s) of Choice: Long Sword, Vulcan Buster, Grave cannon

PostSubject: Re: battle network   Fri Sep 19, 2008 1:37 pm

Dragonman.EXE wrote:
Thanks. I have another suggestion. At the end of 2 RPs, you can either get 2 programs (1 per RP) or save up and get a new style for you navi. Of course, you make it up, but don't make it some ultimate style like Aqua custom or Bug style. Make it something simple. After you have 5 styles, I say you can get an ultimate style (i.e., something INSANELY powerful). What do y'all think?
yeh or we could keep saito and bug styles as ultimate styles but have auqa custom like the on the games, it on;y powers up aqua type chips, instad of that stupid doubling power of all chips
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Dragonman.EXE
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Number of posts: 980
Age: 19
Location: Georgia
Registration date: 2008-02-11

Character sheet
Character Name: Dragonman.EXE
Character Age: A few years older than Protoman
Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns

PostSubject: Re: battle network   Fri Sep 19, 2008 2:19 pm

I say that they can design their own styles, but with a limit. Nothing too fancy. Just basic things and not too powerful.

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bollen.exe
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Character Name: Bollen.exe
Character Age: 18
Weapon(s) of Choice: Long Sword, Vulcan Buster, Grave cannon

PostSubject: Re: battle network   Fri Sep 19, 2008 3:20 pm

i know but i was saying, like for unimaginative people like me, we could use the sytle changes that exist
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Dragonman.EXE
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Number of posts: 980
Age: 19
Location: Georgia
Registration date: 2008-02-11

Character sheet
Character Name: Dragonman.EXE
Character Age: A few years older than Protoman
Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns

PostSubject: Re: battle network   Fri Sep 19, 2008 3:23 pm

Yeah. How about either? You can use a premade style or make your own.

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bollen.exe
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Number of posts: 175
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Character sheet
Character Name: Bollen.exe
Character Age: 18
Weapon(s) of Choice: Long Sword, Vulcan Buster, Grave cannon

PostSubject: Re: battle network   Fri Sep 19, 2008 3:41 pm

suits me fine *thumbs up* =D
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Dragonman.EXE
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Number of posts: 980
Age: 19
Location: Georgia
Registration date: 2008-02-11

Character sheet
Character Name: Dragonman.EXE
Character Age: A few years older than Protoman
Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns

PostSubject: Re: battle network   Fri Sep 19, 2008 3:45 pm

Ok. I'll post the announcement soon.

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rougemegaNT
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PostSubject: Re: battle network   Sat Oct 04, 2008 10:18 pm

what about beasting out or doble soul Question
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Dragonman.EXE
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Number of posts: 980
Age: 19
Location: Georgia
Registration date: 2008-02-11

Character sheet
Character Name: Dragonman.EXE
Character Age: A few years older than Protoman
Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns

PostSubject: Re: battle network   Sun Oct 05, 2008 9:00 am

Ummmmm......I don't know what beasting out is, but double soul is fine. How can you earn a double soul chip? It could be 200 posts. How bout that?

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