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rougemegaNT 1-Gold 2-Star


Number of posts: 441 Age: 16 Location: somewhere over the rainbow Registration date: 2008-09-17
Character sheet Character Name: Character Age: Weapon(s) of Choice:
 | Subject: Re: battle network Thu Sep 18, 2008 5:50 pm | |
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bollen.exe Three Star


Number of posts: 175 Registration date: 2008-08-26
Character sheet Character Name: Bollen.exe Character Age: 18 Weapon(s) of Choice: Long Sword, Vulcan Buster, Grave cannon
 | Subject: Re: battle network Thu Sep 18, 2008 6:53 pm | |
| well most of the chips on on all system anyway (game wise) but i'm using a progress PET so i can use old chips  |
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Dragonman.EXE 1-Gold 1-Star Admin/Webmaster


Number of posts: 980 Age: 19 Location: Georgia Registration date: 2008-02-11
Character sheet Character Name: Dragonman.EXE Character Age: A few years older than Protoman Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns
 | Subject: Re: battle network Thu Sep 18, 2008 7:11 pm | |
| Nifty......
EDIT: As I said earlier, what should the prize be for finishing an RP? A Program advance maybe? ________________________________ Dragonman.EXE   |
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bollen.exe Three Star


Number of posts: 175 Registration date: 2008-08-26
Character sheet Character Name: Bollen.exe Character Age: 18 Weapon(s) of Choice: Long Sword, Vulcan Buster, Grave cannon
 | Subject: Re: battle network Thu Sep 18, 2008 8:05 pm | |
| | Dragonman.EXE wrote: | Nifty......
EDIT: As I said earlier, what should the prize be for finishing an RP? A Program advance maybe? | nah, coz they'd need the chips for it, maybe we could add a navi customizing program system like they have in the games, for each RP we make a list of possible navi cust program abilties the RP boss may have then each person selects which program they want? like say air shoes hp + 50, buster attack + 1, buster charge + 1 etc
EDIT: back to battle chips, if u want a navi chip like say searchman (will be one of my new chips) instead of being a mega they can be astandard but instead on using the navi, u just use a weaker form of their attack instead, like instead of search man you'd just use a weaker scope gun instead |
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Dragonman.EXE 1-Gold 1-Star Admin/Webmaster


Number of posts: 980 Age: 19 Location: Georgia Registration date: 2008-02-11
Character sheet Character Name: Dragonman.EXE Character Age: A few years older than Protoman Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns
 | Subject: Re: battle network Thu Sep 18, 2008 10:15 pm | |
| Nice ideas. If someone will second those, I will post the announcement with that info. And also, someone make a list of all the available programs. I'll post that in the announcement and then I'll put a link to the announcement in the Battle Network section. ________________________________ Dragonman.EXE   |
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bollen.exe Three Star


Number of posts: 175 Registration date: 2008-08-26
Character sheet Character Name: Bollen.exe Character Age: 18 Weapon(s) of Choice: Long Sword, Vulcan Buster, Grave cannon
 | Subject: Re: battle network Fri Sep 19, 2008 7:09 am | |
| AirShoes - floats over gaps in the floor if too big to jump over GigaFolder - allows an extra giga chip tobe used in a row (for RP) JungleLand - attracts wood viruses KawarimiMagic - one auto antidamage per fight with having to use the battlechip anti damage MegaFolder - same as giga folder but with mega chips instead OilBody - attracts fire viruses Reflect - gives you one Guard effect per fight(same way the chip would) ShinobiDash - will find out what it does SuperArmor - reduces damage from attacks, will take damage from weak attacks but will not disrupt the navi UnderShirt - regardles of the power of attack navi will with 1 hp AttackMAX - obvious BugStopper - stops bugs occuring in the navi ChargeMAX - obvious Float Shoes - like air shoes but wont break a cracked part of the floor FolderBack1 - regenerates your chips once per fight RapidMAX - obvious RushSupport - rush the dog will help you (don't now how yet) SelfRecovery - slowly recover if not in battle Shield - obvious, once per fight
only listed the ones that i know what they do |
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Dragonman.EXE 1-Gold 1-Star Admin/Webmaster


Number of posts: 980 Age: 19 Location: Georgia Registration date: 2008-02-11
Character sheet Character Name: Dragonman.EXE Character Age: A few years older than Protoman Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns
 | Subject: Re: battle network Fri Sep 19, 2008 11:24 am | |
| Thanks. I have another suggestion. At the end of 2 RPs, you can either get 2 programs (1 per RP) or save up and get a new style for you navi. Of course, you make it up, but don't make it some ultimate style like Aqua custom or Bug style. Make it something simple. After you have 5 styles, I say you can get an ultimate style (i.e., something INSANELY powerful). What do y'all think? ________________________________ Dragonman.EXE   |
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bollen.exe Three Star


Number of posts: 175 Registration date: 2008-08-26
Character sheet Character Name: Bollen.exe Character Age: 18 Weapon(s) of Choice: Long Sword, Vulcan Buster, Grave cannon
 | Subject: Re: battle network Fri Sep 19, 2008 1:37 pm | |
| | Dragonman.EXE wrote: | | Thanks. I have another suggestion. At the end of 2 RPs, you can either get 2 programs (1 per RP) or save up and get a new style for you navi. Of course, you make it up, but don't make it some ultimate style like Aqua custom or Bug style. Make it something simple. After you have 5 styles, I say you can get an ultimate style (i.e., something INSANELY powerful). What do y'all think? | yeh or we could keep saito and bug styles as ultimate styles but have auqa custom like the on the games, it on;y powers up aqua type chips, instad of that stupid doubling power of all chips |
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Dragonman.EXE 1-Gold 1-Star Admin/Webmaster


Number of posts: 980 Age: 19 Location: Georgia Registration date: 2008-02-11
Character sheet Character Name: Dragonman.EXE Character Age: A few years older than Protoman Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns
 | Subject: Re: battle network Fri Sep 19, 2008 2:19 pm | |
| I say that they can design their own styles, but with a limit. Nothing too fancy. Just basic things and not too powerful. ________________________________ Dragonman.EXE   |
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bollen.exe Three Star


Number of posts: 175 Registration date: 2008-08-26
Character sheet Character Name: Bollen.exe Character Age: 18 Weapon(s) of Choice: Long Sword, Vulcan Buster, Grave cannon
 | Subject: Re: battle network Fri Sep 19, 2008 3:20 pm | |
| i know but i was saying, like for unimaginative people like me, we could use the sytle changes that exist |
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Dragonman.EXE 1-Gold 1-Star Admin/Webmaster


Number of posts: 980 Age: 19 Location: Georgia Registration date: 2008-02-11
Character sheet Character Name: Dragonman.EXE Character Age: A few years older than Protoman Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns
 | Subject: Re: battle network Fri Sep 19, 2008 3:23 pm | |
| Yeah. How about either? You can use a premade style or make your own. ________________________________ Dragonman.EXE   |
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bollen.exe Three Star


Number of posts: 175 Registration date: 2008-08-26
Character sheet Character Name: Bollen.exe Character Age: 18 Weapon(s) of Choice: Long Sword, Vulcan Buster, Grave cannon
 | Subject: Re: battle network Fri Sep 19, 2008 3:41 pm | |
| suits me fine *thumbs up* =D |
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Dragonman.EXE 1-Gold 1-Star Admin/Webmaster


Number of posts: 980 Age: 19 Location: Georgia Registration date: 2008-02-11
Character sheet Character Name: Dragonman.EXE Character Age: A few years older than Protoman Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns
 | Subject: Re: battle network Fri Sep 19, 2008 3:45 pm | |
| Ok. I'll post the announcement soon. ________________________________ Dragonman.EXE   |
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rougemegaNT 1-Gold 2-Star


Number of posts: 441 Age: 16 Location: somewhere over the rainbow Registration date: 2008-09-17
Character sheet Character Name: Character Age: Weapon(s) of Choice:
 | Subject: Re: battle network Sat Oct 04, 2008 10:18 pm | |
| what about beasting out or doble soul  |
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Dragonman.EXE 1-Gold 1-Star Admin/Webmaster


Number of posts: 980 Age: 19 Location: Georgia Registration date: 2008-02-11
Character sheet Character Name: Dragonman.EXE Character Age: A few years older than Protoman Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns
 | Subject: Re: battle network Sun Oct 05, 2008 9:00 am | |
| Ummmmm......I don't know what beasting out is, but double soul is fine. How can you earn a double soul chip? It could be 200 posts. How bout that? ________________________________ Dragonman.EXE   |
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