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pandex 1-Gold 2-Star


Number of posts: 434 Age: 17 Location: paramount CA Registration date: 2009-06-06
Character sheet Character Name: jack and pandex Character Age: 15 Weapon(s) of Choice: link pet (claws and swords)
 | Subject: programing real navis Mon Jun 15, 2009 7:45 pm | |
| as some of u know im working on makeing real net navis its so hard im make the soul if u would. |
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Dragonman.EXE 1-Gold 1-Star Admin/Webmaster


Number of posts: 980 Age: 19 Location: Georgia Registration date: 2008-02-11
Character sheet Character Name: Dragonman.EXE Character Age: A few years older than Protoman Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns
 | Subject: Re: programing real navis Mon Jun 15, 2009 7:58 pm | |
| The problem, it could only be real to a certain extent, unless you plan to spend the rest of your life programming a personality into it. What language are you using? ________________________________ Dragonman.EXE   |
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pandex 1-Gold 2-Star


Number of posts: 434 Age: 17 Location: paramount CA Registration date: 2009-06-06
Character sheet Character Name: jack and pandex Character Age: 15 Weapon(s) of Choice: link pet (claws and swords)
 | Subject: Re: programing real navis Mon Jun 15, 2009 8:09 pm | |
| well its makes me happy i want to give pandex life you know |
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Dragonman.EXE 1-Gold 1-Star Admin/Webmaster


Number of posts: 980 Age: 19 Location: Georgia Registration date: 2008-02-11
Character sheet Character Name: Dragonman.EXE Character Age: A few years older than Protoman Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns
 | Subject: Re: programing real navis Mon Jun 15, 2009 8:11 pm | |
| Yeah. I'd like to program a real Dragonman.EXE, but that'll never happen. What language are you programming in? ________________________________ Dragonman.EXE   |
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pandex 1-Gold 2-Star


Number of posts: 434 Age: 17 Location: paramount CA Registration date: 2009-06-06
Character sheet Character Name: jack and pandex Character Age: 15 Weapon(s) of Choice: link pet (claws and swords)
 | Subject: Re: programing real navis Mon Jun 15, 2009 8:15 pm | |
| so far einglish and the japaness the spanish but i want them to understand that there not slave but firends and that they are here to help as well as have grate times with |
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Dragonman.EXE 1-Gold 1-Star Admin/Webmaster


Number of posts: 980 Age: 19 Location: Georgia Registration date: 2008-02-11
Character sheet Character Name: Dragonman.EXE Character Age: A few years older than Protoman Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns
 | Subject: Re: programing real navis Mon Jun 15, 2009 8:22 pm | |
| I meant what programming language are you using? ________________________________ Dragonman.EXE   |
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pandex 1-Gold 2-Star


Number of posts: 434 Age: 17 Location: paramount CA Registration date: 2009-06-06
Character sheet Character Name: jack and pandex Character Age: 15 Weapon(s) of Choice: link pet (claws and swords)
 | Subject: Re: programing real navis Mon Jun 15, 2009 8:29 pm | |
| do u mean binare ....???? |
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Dragonman.EXE 1-Gold 1-Star Admin/Webmaster


Number of posts: 980 Age: 19 Location: Georgia Registration date: 2008-02-11
Character sheet Character Name: Dragonman.EXE Character Age: A few years older than Protoman Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns
 | Subject: Re: programing real navis Mon Jun 15, 2009 8:33 pm | |
| Binary? Dang. Talk about low-level. ________________________________ Dragonman.EXE   |
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pandex 1-Gold 2-Star


Number of posts: 434 Age: 17 Location: paramount CA Registration date: 2009-06-06
Character sheet Character Name: jack and pandex Character Age: 15 Weapon(s) of Choice: link pet (claws and swords)
 | Subject: Re: programing real navis Mon Jun 15, 2009 8:35 pm | |
| no no silly well i need more time but i want to find or get the best prgram i have to go by whats at desk without him knowing he know i want to make real navis... |
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Dragonman.EXE 1-Gold 1-Star Admin/Webmaster


Number of posts: 980 Age: 19 Location: Georgia Registration date: 2008-02-11
Character sheet Character Name: Dragonman.EXE Character Age: A few years older than Protoman Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns
 | Subject: Re: programing real navis Mon Jun 15, 2009 8:44 pm | |
| Binary would be if you're programming an OS, I believe. If this is going to be an application, I'd say try C++ ________________________________ Dragonman.EXE   |
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pandex 1-Gold 2-Star


Number of posts: 434 Age: 17 Location: paramount CA Registration date: 2009-06-06
Character sheet Character Name: jack and pandex Character Age: 15 Weapon(s) of Choice: link pet (claws and swords)
 | Subject: Re: programing real navis Mon Jun 15, 2009 8:46 pm | |
| well you seem to know you stuff |
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beastman 1-Gold 1-Star Moderator


Number of posts: 557 Age: 18 Location: NC Registration date: 2008-07-12
Character sheet Character Name: kai Character Age: 17 Weapon(s) of Choice: star carrier with the v hunter os installed in it
 | Subject: Re: programing real navis Mon Jun 15, 2009 10:23 pm | |
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Admin Stephen Admin


Number of posts: 461 Location: Somewhere on earth :) Registration date: 2008-02-11
Character sheet Character Name: Dudeman Character Age: Unknown Weapon(s) of Choice: Answer may vary
 | Subject: Re: programing real navis Tue Jun 16, 2009 8:22 am | |
| I love programming too. And you can't make anything like a navi or anything close unless you program. C++ is hard to learn. I tried once. Gave up on it because it just didn't click like some programming languages do. So I wouldn't try to get in to this unless you have TONES of programming experience. ________________________________ Catch ya later, Stephen
My Battle Network RP battlechips:
Hero Sword Protoman(NaviChip) Area Steal Life Aura Hawk Cut 3 Boys Bomb 3
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Dragonman.EXE 1-Gold 1-Star Admin/Webmaster


Number of posts: 980 Age: 19 Location: Georgia Registration date: 2008-02-11
Character sheet Character Name: Dragonman.EXE Character Age: A few years older than Protoman Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns
 | Subject: Re: programing real navis Tue Jun 16, 2009 10:45 am | |
| I do know a lot about computers. I've been working with computers for 6 or 7 years, so I know a good bit. ________________________________ Dragonman.EXE   |
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beastman 1-Gold 1-Star Moderator


Number of posts: 557 Age: 18 Location: NC Registration date: 2008-07-12
Character sheet Character Name: kai Character Age: 17 Weapon(s) of Choice: star carrier with the v hunter os installed in it
 | Subject: Re: programing real navis Tue Jun 16, 2009 3:53 pm | |
| i have a hard time programming i failed computer engreering technology this school year |
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