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 programing real navis

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pandex
1-Gold 2-Star
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Number of posts: 434
Age: 17
Location: paramount CA
Registration date: 2009-06-06

Character sheet
Character Name: jack and pandex
Character Age: 15
Weapon(s) of Choice: link pet (claws and swords)

PostSubject: programing real navis   Mon Jun 15, 2009 7:45 pm

as some of u know im working on makeing real net navis its so hard im make the soul if u would.
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Dragonman.EXE
1-Gold 1-Star Admin/Webmaster
1-Gold 1-Star Admin/Webmaster


Number of posts: 980
Age: 19
Location: Georgia
Registration date: 2008-02-11

Character sheet
Character Name: Dragonman.EXE
Character Age: A few years older than Protoman
Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns

PostSubject: Re: programing real navis   Mon Jun 15, 2009 7:58 pm

The problem, it could only be real to a certain extent, unless you plan to spend the rest of your life programming a personality into it. What language are you using?

________________________________
Dragonman.EXE
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pandex
1-Gold 2-Star
1-Gold 2-Star


Number of posts: 434
Age: 17
Location: paramount CA
Registration date: 2009-06-06

Character sheet
Character Name: jack and pandex
Character Age: 15
Weapon(s) of Choice: link pet (claws and swords)

PostSubject: Re: programing real navis   Mon Jun 15, 2009 8:09 pm

well its makes me happy i want to give pandex life you know
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Dragonman.EXE
1-Gold 1-Star Admin/Webmaster
1-Gold 1-Star Admin/Webmaster


Number of posts: 980
Age: 19
Location: Georgia
Registration date: 2008-02-11

Character sheet
Character Name: Dragonman.EXE
Character Age: A few years older than Protoman
Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns

PostSubject: Re: programing real navis   Mon Jun 15, 2009 8:11 pm

Yeah. I'd like to program a real Dragonman.EXE, but that'll never happen.
What language are you programming in?

________________________________
Dragonman.EXE
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pandex
1-Gold 2-Star
1-Gold 2-Star


Number of posts: 434
Age: 17
Location: paramount CA
Registration date: 2009-06-06

Character sheet
Character Name: jack and pandex
Character Age: 15
Weapon(s) of Choice: link pet (claws and swords)

PostSubject: Re: programing real navis   Mon Jun 15, 2009 8:15 pm

so far einglish and the japaness the spanish but i want them to understand that there not slave but firends and that they are here to help as well as have grate times with
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Dragonman.EXE
1-Gold 1-Star Admin/Webmaster
1-Gold 1-Star Admin/Webmaster


Number of posts: 980
Age: 19
Location: Georgia
Registration date: 2008-02-11

Character sheet
Character Name: Dragonman.EXE
Character Age: A few years older than Protoman
Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns

PostSubject: Re: programing real navis   Mon Jun 15, 2009 8:22 pm

I meant what programming language are you using?

________________________________
Dragonman.EXE
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pandex
1-Gold 2-Star
1-Gold 2-Star


Number of posts: 434
Age: 17
Location: paramount CA
Registration date: 2009-06-06

Character sheet
Character Name: jack and pandex
Character Age: 15
Weapon(s) of Choice: link pet (claws and swords)

PostSubject: Re: programing real navis   Mon Jun 15, 2009 8:29 pm

do u mean binare ....????
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Dragonman.EXE
1-Gold 1-Star Admin/Webmaster
1-Gold 1-Star Admin/Webmaster


Number of posts: 980
Age: 19
Location: Georgia
Registration date: 2008-02-11

Character sheet
Character Name: Dragonman.EXE
Character Age: A few years older than Protoman
Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns

PostSubject: Re: programing real navis   Mon Jun 15, 2009 8:33 pm

Binary? Dang. Talk about low-level.

________________________________
Dragonman.EXE
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pandex
1-Gold 2-Star
1-Gold 2-Star


Number of posts: 434
Age: 17
Location: paramount CA
Registration date: 2009-06-06

Character sheet
Character Name: jack and pandex
Character Age: 15
Weapon(s) of Choice: link pet (claws and swords)

PostSubject: Re: programing real navis   Mon Jun 15, 2009 8:35 pm

no no silly well i need more time but i want to find or get the best prgram i have to go by whats at desk without him knowing he know i want to make real navis...
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Dragonman.EXE
1-Gold 1-Star Admin/Webmaster
1-Gold 1-Star Admin/Webmaster


Number of posts: 980
Age: 19
Location: Georgia
Registration date: 2008-02-11

Character sheet
Character Name: Dragonman.EXE
Character Age: A few years older than Protoman
Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns

PostSubject: Re: programing real navis   Mon Jun 15, 2009 8:44 pm

Binary would be if you're programming an OS, I believe. If this is going to be an application, I'd say try C++

________________________________
Dragonman.EXE
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pandex
1-Gold 2-Star
1-Gold 2-Star


Number of posts: 434
Age: 17
Location: paramount CA
Registration date: 2009-06-06

Character sheet
Character Name: jack and pandex
Character Age: 15
Weapon(s) of Choice: link pet (claws and swords)

PostSubject: Re: programing real navis   Mon Jun 15, 2009 8:46 pm

well you seem to know you stuff
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beastman
1-Gold 1-Star Moderator
1-Gold 1-Star Moderator


Number of posts: 557
Age: 18
Location: NC
Registration date: 2008-07-12

Character sheet
Character Name: kai
Character Age: 17
Weapon(s) of Choice: star carrier with the v hunter os installed in it

PostSubject: Re: programing real navis   Mon Jun 15, 2009 10:23 pm

He does
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Admin Stephen
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Number of posts: 461
Location: Somewhere on earth :)
Registration date: 2008-02-11

Character sheet
Character Name: Dudeman
Character Age: Unknown
Weapon(s) of Choice: Answer may vary

PostSubject: Re: programing real navis   Tue Jun 16, 2009 8:22 am

I love programming too. And you can't make anything like a navi or anything close unless you program. C++ is hard to learn. I tried once. Gave up on it because it just didn't click like some programming languages do. So I wouldn't try to get in to this unless you have TONES of programming experience.

________________________________
Catch ya later,
Stephen


My Battle Network RP battlechips:

Hero Sword
Protoman(NaviChip)
Area Steal
Life Aura
Hawk Cut 3
Boys Bomb 3
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Dragonman.EXE
1-Gold 1-Star Admin/Webmaster
1-Gold 1-Star Admin/Webmaster


Number of posts: 980
Age: 19
Location: Georgia
Registration date: 2008-02-11

Character sheet
Character Name: Dragonman.EXE
Character Age: A few years older than Protoman
Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns

PostSubject: Re: programing real navis   Tue Jun 16, 2009 10:45 am

I do know a lot about computers. I've been working with computers for 6 or 7 years, so I know a good bit.

________________________________
Dragonman.EXE
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beastman
1-Gold 1-Star Moderator
1-Gold 1-Star Moderator


Number of posts: 557
Age: 18
Location: NC
Registration date: 2008-07-12

Character sheet
Character Name: kai
Character Age: 17
Weapon(s) of Choice: star carrier with the v hunter os installed in it

PostSubject: Re: programing real navis   Tue Jun 16, 2009 3:53 pm

i have a hard time programming i failed computer engreering technology this school year
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